Issue
I have a project that is to be compiled for Linux and Windows. Compilation for the former is done in a Linux environment, and compilation for the latter is done in href="https://github.com/skeeto/w64devkit" rel="nofollow noreferrer">w64devkit, i.e. I don't need to consider cross-compiling from a single host.
For the Windows build, all compiled files need the -isystem $(VCPKG_DIR)/installed/x64-windows/include
compile flag, and the -L $(VCPKG_DIR)/installed/x64-windows/lib
linker flag, where $(VCPKG_DIR)
refers to the base location where vcpkg is installed.
(For simplicity, the rest of this question focuses on the include path)
This seemed like a good application for CMake presets, something along the lines of:
{
"version": 1,
"cmakeMinimumRequired": {
"major": 3,
"minor": 19,
"patch": 0
},
"configurePresets": [
{
"name": "linux",
"displayName": "Build for Linux",
"description": "Linux build using make generator",
"generator": "Unix Makefiles",
"binaryDir": "${sourceDir}/build"
},
{
"name": "win64",
"displayName": "Build for Windows",
"description": "Windows build using make generator",
"generator": "Unix Makefiles",
"binaryDir": "${sourceDir}/build",
"CMAKE_C_FLAGS": "${VCPKG_DIR}/installed/x64-windows/include"
}
]
}
But from this answer, I learned that the only way we should set include paths are via target_include_directories()
(or target_sources()
).
This makes sense, but my concern is that in my project, I have many directories (that are peers of each other), each of which has CMakeLists.txt
. It seems, then, that I would need to add a target_include_directories()
line in each of those CMakeLists.txt
files, e.g.
target_include_directories(submodule SYSTEM ${VCPKG_DIR}/installed/x64-windows/include)
I.e. my concern is the repetition of this line across multiple CMakeLists.txt
files. This seems like a good candidate for consolidation at one location, something to the effect "if building for Windows, always add -I ${VCPKG_DIR}/installed/x64-windows/include
", which seems kind of like the intent of CMake Presets.
But if this is not achievable, or not best practice, with CMake Presets, then how can I make adding that include path in each CMakeLists.txt file conditional on the build target? Would I have to do something like:
if(WIN64)
target_include_directories(my_executable SYSTEM "${VCPKG_DIR}/installed/x64-windows/include")
endif()
?
My question is: what is the most consolidated (least repetitive) way, or the idiomatically-correct way of conditionalizing an include-path across many CMakeLists.txt that is conditional on the build target? Put another way: if my logic is "when building for win64
, always include ${VCPKG_DIR}/installed/x64-windows/include
as a system include path," what is the best (or idiomatically correct) way to implement that in CMake?
Solution
Here's a minimal example for you. I did it on Linux, but the steps should be identical on Windows. I assume CMake is up to date and you have Ninja installed.
First we install vcpkg and libuv. This took about 5 minutes on my laptop.
$ cd dev
~/dev$ git clone https://github.com/microsoft/vcpkg.git
~/dev$ cd vcpkg
~/dev/vcpkg$ ./bootstrap.sh -disableMetrics
~/dev/vcpkg$ vcpkg install libuv
Now we create an example project:
~/dev/vcpkg$ cd ~/dev
~/dev$ mkdir example
~/dev$ cd example
~/dev/example$ touch CMakeLists.txt main.cpp
Now here's the contents of CMakeLists.txt
:
cmake_minimum_required(VERSION 3.28)
project(example)
find_package(libuv REQUIRED)
add_executable(main main.cpp)
target_link_libraries(
main PRIVATE $<IF:$<TARGET_EXISTS:libuv::uv_a>,libuv::uv_a,libuv::uv>
)
And this is main.cpp
. Just enough to test that we can find the header.
#include <uv.h>
int main () { return 0; }
Now to build this:
$ cmake -G Ninja -S . -B build -DCMAKE_BUILD_TYPE=Debug -DCMAKE_TOOLCHAIN_FILE=$HOME/dev/vcpkg/scripts/buildsystems/vcpkg.cmake
-- The C compiler identification is GNU 11.4.0
-- The CXX compiler identification is GNU 11.4.0
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working C compiler: /usr/bin/cc - skipped
-- Detecting C compile features
-- Detecting C compile features - done
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: /usr/bin/c++ - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Configuring done (25.2s)
-- Generating done (0.0s)
-- Build files have been written to: /home/alex/dev/example/build
$ cmake --build build --verbose
Change Dir: '/home/alex/dev/example/build'
Run Build Command(s): /usr/bin/ninja -v
[1/2] /usr/bin/c++ -isystem /home/alex/dev/vcpkg/installed/x64-linux/include -g -MD -MT CMakeFiles/main.dir/main.cpp.o -MF CMakeFiles/main.dir/main.cpp.o.d -o CMakeFiles/main.dir/main.cpp.o -c /home/alex/dev/example/main.cpp
[2/2] : && /usr/bin/c++ -g CMakeFiles/main.dir/main.cpp.o -o main /home/alex/dev/vcpkg/installed/x64-linux/debug/lib/libuv.a -lpthread -ldl -lrt && :
In the output here I can very clearly see -isystem .../vcpkg/installed/x64-linux/include
.
This works because linking to targets (i.e. either libuv::uv
or libuv::uv_a
) automatically triggers propagation of the library's public include path(s) (i.e. vcpkg/installed/x64-linux/include
) to your target. Because this target was imported via find_package
, CMake knows to use -isystem
rather than -I
. It also uses the full path to the static library rather than risking name resolution issues with -L
. This is the better behavior anyway.
This fragment is a bit of a hack:
$<IF:$<TARGET_EXISTS:libuv::uv_a>,libuv::uv_a,libuv::uv>
CMake lacks a standardized way of selecting between static and shared libraries, so every project seems to do their own thing. Libuv happens to name their shared library libuv::uv
and their static library libuv::uv_a
. Vcpkg will only ever have one available, though.
The above expression will resolve to libuv::uv_a
if it exists and to libuv::uv
otherwise.
I strongly suggest you read the documentation on using third-party libraries in CMake: https://cmake.org/cmake/help/latest/guide/using-dependencies/index.html
I would also peruse this documentation, especially the part on transitive usage requirements: https://cmake.org/cmake/help/latest/manual/cmake-buildsystem.7.html
Answered By - Alex Reinking Answer Checked By - Marie Seifert (WPSolving Admin)