Issue
I'm working with an existing project and cleaning up the CMake for it. However, right now I'm a bit confused by how exactly to go about integrating the CMake options into the actual source code.
For simplicity's sake, let's say I'd like to only execute one chunk of code, let's say cout << "print";
, inside example.cpp
if, on CMake, the value ENABLE_PRINT
is set to ON
.
The project directory will look like this:
Using the above example, I did the following:
- On the parent project
CMakeLists.txt
, I addedOPTION( ENABLE_PRINT "Enable Print" ON)
- Then, on the example subproject source folder
Config.h
file, I added#define ENABLE_PRINT
- On the
Config.h.in
located in the example subproject, I added#cmakedefine ENABLE_PRINT
- Finally, on the source file
example.cpp
, I encircledcout << "print";
inside#ifdef ENABLE_PRINT
and#endif
After making those changes, the project will configure and generate just fine. However, when I make the software, it will error and essentially tell me that the chunk of code I encircled with #ifdef
was not executed at all; it was ignored. In other words, the above steps I took did not do anything except "comment out" the chunk of code I wanted to make conditional upon ENABLE_PRINT.
So, how would I make this work?
Solution
You may combine option
and add_definitions
of cmake like here. Since a simple example is clearer than a long text here is a little main.c :
#include<stdio.h>
int main(int argc, char *argv[])
{
printf("start\n");
#ifdef USE_DEBUG
printf("Using debug\n");
#endif
printf("end\n");
return 0;
}
The CMakeLists.txt is :
cmake_minimum_required (VERSION 2.6)
project (HELLO)
option(WITH_DEBUG "Use debug" OFF)
if (WITH_DEBUG)
MESSAGE(STATUS "WITH_DEBUG")
add_definitions(-DUSE_DEBUG)
endif()
add_executable (main main.c)
You can try it by typing cmake .
or cmake . -DWITH_DEBUG=ON
then make
and ./main
Answered By - francis Answer Checked By - Robin (WPSolving Admin)